#ifndef __SPACEWAR_H__
#define __SPACEWAR_H__


#include <Game.h>
#include "Constants.h"

class Spacewar : public Game
{
public:
	// Constructor
	Spacewar();
	// Destructor
	virtual ~Spacewar();
	void update();      // must override pure virtual from Game
	void ai();          // "
	void collisions();  // "
	void render();      // "
	void releaseAll();
	void resetAll();
};

#endif